This test will see you pit wit and tactical thinking against nerves and sheer adrenaline as you edge ever closer to the objectives. From the moment you step into battle following the conclusion of a brief countdown, the game becomes a test. Whilst that may be an early criticism, the most important thing here is of course the gameplay, and gameplay is the area in which Insurgency: Sandstorm diverts from the slim pickings of which objectives you’ll be playing, and instead embraces change, engagement and excitement to really nail that sense of a true firefight. Sure no match ever plays out the same, but variety is the spice of life and when you’re options are limited to just a few rather standard options, you do need to ask the question as to how the developers are going to maintain player interest in a time in which upcoming releases will be heavily pushing seasonal content, battle pass options and so on. Other options available are for co-op players online against bots, and these modes include Checkpoint – in which players capture and destroy one objective at a time, moving through the area as they progress, Hardcore Checkpoint – which provides the same gameplay with limited HUD, limited equipment and slower movement speed, Survival – which expects players to stay on the move and survive until extraction whilst secured locations will have random weapons stashed within, and Outpost – in which players must hold their ground against waves of enemies.Įach game can last anywhere between 10 and 40 minutes per match and during my time with the game I often saw matches reaching the tail end of that time too.įor a game that lacks any single-player narrative, it must be said that whilst the aforementioned modes aren’t a bad set of choices, it would be nice to see a few more available to push a little variety from the typical run of the mill type options. The game modes looking to impress the features of military realism here include PVP options such as Push – a fast high-intensity conflict in which players fight for control of the battlefield one objective at a time, Frontline – which pushes players to move the line forward by reaching and destroying the enemy cache, whilst ensuring they don’t get to yours, with the team having an exposed cache depleting in respawns, Domination – which is just as you would expect if you’ve played any game ever and Firefight – in which players partake in a high-stakes tactical battle to capture and defend all objectives and players only respawn once your team capture an objective. Instead, gameplay pits you as one member of a team of up to 12 players, fighting against other players, surprisingly capable bots or a mix of players and bots in a host of objective-based game modes as either the Insurgents or Security teams. There is no single-player campaign, there are no explosive cinematics, and you won’t find yourself confused as to why you feel you should know the celebrity that’s playing a villain here. That’s not to say I’m promoting a perfect game here, there are faults, however, let me tell you that Insurgency: Sandstorm is a fantastic title.įrom the off, one thing is very clear. Yes we may find it looks and occasionally feels like a blend of some of the best bits of other games mixed together, and some game modes certainly share a pattern of feeling ‘samey’ but should you treat it as such, you won’t be able to enjoy just what is on offer here. To fully appreciate any time spent with Insurgency: Sandstorm you must first put any comparisons to the other heavyweights of the genre out of your mind. Of course, the FPS genre is one which is always heavily catered to within this period, but whilst the latest entries in the Call of Duty, Battlefield and Halo franchises all begin to drum up excitement for their incoming release, its developer New World Interactive who have fired the first shots with their modern-day slugfest Insurgency: Sandstorm.īefore we get into things, we need to make one thing clear. It’s that time of the year once more in which the titans of game development pull out all the stops, by pushing marketing to the max and throwing every trailer imaginable in front of our eyes.
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