![]() The Trenchbucket may have been a tactical fire support mech to be paired with Archer and Centurion but after the fall of the Starleague it served mainly with house Marik even if it found its way in the armys of all houses. ![]() Sarna Article on the Whitworth: “…By the end of the Succession War era less than three hundred Whitworths were still operational, many in the hands of MechWarrior families passed down over generators, and its end appeared in sight.” The Whitworth began his life as SRM platform and was refited later on with LRMs to keep the model in production…realy not a common/widely used mech. I am a bit currious for what criteria the author selected the mechs he presented here. Was there a Missile Boat ‘Mech that we missed that you really think should be mentioned? Let us know in the comments section below!Īnd as always, Mechwarriors: Stay Syrupy. The Salamander would remain a popular choice through the Jihad and into the Dark Age era of BattleTech. This flaw hasn’t seemed to keep the Salamander down, as it saw service throughout most of House Davion’s conflicts, serving with distinction as the primary fire support ‘Mech in most of their regiments. Armed with a pair of Medium Lasers, and too slow to escape, the Salamander is easy prey to lighter ‘Mechs that go unnoticed by an unwary pilot. Armed with a whopping 60 LRMs, the 80 ton PPR-5S Salamander is capable of fulfilling the role of fire support all on its own without any additional Missile Boats to help it.Īll that long range firepower comes at a steep price, however, as the Salamander is virtually defenseless against enemies that manage to slip into close range. When you think of ‘Mechs capable of putting out a wall of long range missiles, no ‘Mech comes more immediately to mind than the Salamander. Taking a different tack, the CPLT-C2 swaps out the medium lasers for paired LB 2-X Autocannons, albeit with help from Endo Steel internals and an extralight engine. The CPLT-C3 swapped the missiles for a more dedicated artillery system, the Arrow IV, giving the Catapult a true over-the-horizon weapon. The CPLT-K2 variant fielded by House Kurita swapped out the twin LRM-15s for paired PPCs as well as enough heat sinks to fire them almost continuously. Notable for the Catapult is how its popularity led to several retrofits that often had nothing to do with its original role as a long range missile delivery platform. It does, however, sacrifice some mobility over the Trebuchet, having a top speed of only 64.8 km/h. The Catapult is armed with 30 LRMs, just as with the Trebuchet, and mounts 4 Medium Lasers as well as 5 additional heat sinks to deal with close in threats, making it capable of defending itself when necessary. One of the most distinctive designs ever created, the CPLT-1 Catapult is what most Mechwarriors think of when they hear the term Missile Boat. Here’s a few of the more famous Missile Boat ‘Mechs throughout the ages of BattleTech. Some Mechwarriors call Missile Boat pilots cowards, but who do they call when their position is about to be overrun by a combined arms company? The forward artillery lance, comprised almost entirely of the tried, tested, and true Missile Boat. ![]() Their ethos is simple: load up on as many LRMs as you can carry and let the lesser ‘Mechs get their hands dirty while you send long-ranged destruction at the enemy from a very safe distance. Gather a bunch of them together, and you’ve got yourself a firing line worthy of an 1812 Overture.Īlthough some may find the term derogatory, enthusiasts of the strategy have given these particular designs the descriptive name of Missile Boats. ![]() Except instead of hurling rocks, they hurl long range missiles, and instead of throwing just a few, they toss dozens of missiles into the air at once. To that end, BattleTech has seen a number of ‘Mech designs follow the same philosophy. In the thousands of years of human evolution since then, the rocks may have gotten more technologically advanced, but the strategy has remained largely the same: keep chucking rocks and encourage your foe to go bother someone else. One of the oldest military strategies ever created is to hurl rocks at your opponent until they quit. Courtesy of Battletech Community user Dragonmack
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